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[Wii] Sky Crawlers: Innocent Aces
07-09-2008, 16:03 (Esta mensagem foi modificada pela última vez a: 07-09-2008 16:06 por Anoni Mus.)
Mensagem: #1
[Wii] Sky Crawlers: Innocent Aces
Developer: Namco (Ace Combat Team)
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Famitsu
[Imagem: sc01.jpg]^^^ Reconnaissance Mission.
Objective is to take shots of enemy facilities. You fail the mission if the shots you take missed your target(s) to an extent. It's not necessary to engage the enemies in this type of mission. Once you've completed your objective, your only worry then is to return safely, even if this means avoiding the battle entirely.

[Imagem: sc02.jpg]^^^Aerial Battles
In these missions you'll have to fight countless aircrafts, in cooperation with allied airplanes. Shooting down a large number of enemy airplanes by yourself will also allow you to increase your evaluation. It is also said that these types of missions mobilize the most of the player's handling and skills, if only because you have to make your way through an impressive flock of planes.

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[Imagem: sc04.jpg]^^^Naval Battles
These missions will make you oppose the invasion of the Rostock naval fleet. Because of the large number of targets, using anti-ground armament will be indispensable here, though you'll be able to switch between the your weapons as you wish. You'll also have to oppose a barrage of strong anti-aircraft weapons, and make your way through literally a rain of fire, before striking the enemy battleships.

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[Imagem: sc06.jpg]^^^Stronghold Offensive
In these missions, you'll basically have to capture fortified enemy structures. As you get near these fortifications, the enemy will not hesitate to fire at you a barrage of anti-aircraft weapons, in addition to heavy cannons, such as the colossal "Amibick", which is able to pulverize an aircraft in one shot. In this case, you'll have to put your evasion techniques to use. These structures definitely make for a formidable opposition.

Algumas impressões
Citar:Citação:
- Nunchuk=joystick, wiimote=throttle.
- Unlike most Wii games, the standard recommended configuration here is: Wiimote on the left hand, nunchuk on the right. [though it's probably possible to invert anyway].
- Correct position for the nunchuk is to hold it vertically, then to tilt it to move the plane. Same for the wiimote, except you tilt it forward and backward to accelerate and decelerate. The triggers on the nunchuk are used to action the weapons.
- Tactical Maneuver Command (TMC)to use this command, you have to fill up TMC gauges (you can accumulate up to 13 levels of gauge) then press the A button to execute an acrobatic maneuver which will automatically put you right behind a targeted enemy airplane. It will then be up to you to manage to shoot this enemy down with your machine guns [it's unclear as to how exactly you fill up this gauge, but I assume that it's by shooting down targets and completing objectives...].
- However as the difficulty ramps up, the second half of the game will see the apparition of enemy airplanes which evade easily from the TMC, so it's not an infallible system either.[I wonder...does the efficiency of the command depend on the the gauge level ?...]
- Objectives also include ground target bombing and fights-less reconnaissance missions.
- Obviously no missiles, but they feel like the TMC basically serves as a substitute for this.
- They think the game looks "absolutely beautiful".
- Nunchuk controls are apparently really responsive, but can get some time to get used to, essentially because the lack of references in space and feedback forces you to "grasp" the effectiveness of the nunchuk movements by yourself. Apparently feels really good and fresh once you "get it". They say you can really feel like you are controlling one of these motorized airplane and not a modern jet propelled airplane. The writer mentions that just as described in the original work, the Sanka Mk-2, which he was able to play, featured a very particular lightness and maneability ("Revolving as lightly as a paper airplane."). Though you can however still very much feel the mass of the aircraft and its resistance against the wind as you pull the "joystick". They also state that the game feels overall even more "fictional" than, say, Ace Combat, as they mention that the dogfights pretty much feel like they are out of an anime/manga.
- They enjoyed what they played, including the controls.
http://news.dengeki.com/elem/000/000/092/92083/

Anime Icon_biggrin
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Citar:2 players cooperation is now confirmed...just not in the way you would expect it.
Basically, as a certain indication is displayed on the upper left side of the screen, a second player can take another Wiimote, and point at the screen to shot at the enemy, granted he is at gun's range. Think : Super Mario Galaxy coop mode.

So far it's unclear whether the second player can jump in anytime or only under certain conditions, though I'd be inclined to believe that he can play anytime.

- 12 planes in total, with the ability to customize each of them with 26 different parts [I imagine this remodeling would influence the plane's handling to an extent]
- 17 different missions [for comparison, AC6 had 15 missions. AC Zero had 18, and AC5 had 30]

Para fans de batalhas aéreas parece-me obrigatório, eu que nunca joguei nenhum deste género, vou ficar de olho nele Icon_smile

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18-09-2008, 19:05
Mensagem: #2
RE: [Wii] Sky Crawlers: Innocent Aces
Excelente 0 posts, obrigadão!

Mais 2 vídeos.
http://gamekyo.com/video13101_the-sky-cr...video.html
http://gamekyo.com/video13102_the-sky-cr...video.html

Mesmo excelente, em principio compro-o, se o arranjar barato.

True to this
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23-09-2008, 22:17
Mensagem: #3
RE: [Wii] Sky Crawlers: Innocent Aces
eu faço o numbero 1!!

Parece ser giro a forma de controlo do aviao parece estar engraçada mas esse tipo de jogos so se sabem se sao mesmo bons exprementando demos!!!
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