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Nintendo revela à imprensa...
16-07-2008, 09:34 (Modificado pela última vez: 17-07-2008 20:51 por Kai.)
Post: #1
Nintendo revela à imprensa...
Citação:No big surprise. At E3 2008, Nintendo confirmed (very vaguely) that the Mario and Zelda teams had reassembled, but offered no further details. But when we sat down with Shigeru Miyamoto this week, he elaborated on situation, absolutely confirmed that a new Wii Zelda is underway, and suggested that it will see some fundamental changes.

"The Zelda team in particular always works on Zelda titles. The core members of the Zelda team have for a very long time now been focused on Zelda games, and continue to focus on Zelda games, so they are hard at work and working away," Miyamoto said. "And then, of course, we have the DS Zelda team as well, so even there we're having some switching of people in and out where the DS team is mixing in with the Wii team and working on the Wii version."

At GDC 2007, Eiji Aonuma gave a presentation on The Legend of Zelda: Twilight Princess. At that time, he showed a brief snippet of an experimentation the Zelda team conducted -- it was Twilight Princess running in the first-person view. We asked Miyamoto if such a fundamental change could await players of Wii's next Zelda adventure.

"I don't necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas," he said. "And so the team right now is very focused on trying to find those ideas."
Fonte

Miyamoto confirmou que um jogo Zelda para DS e Wii estava em desenvolvimento, assim como que a equipa de Super Mario também estaria a trabalhar num jogo do franchise, mas sem pormenores dados.
Wohooo, um novo Zelda Wii e DS, soa bem Icon_cool

Citação:At the Electronic Entertainment Expo 2008, we made it our mission to bombard Nintendo producer Shigeru Miyamoto with nearly unanswerable questions about possible games in development -- because, frankly, that's how we roll. Although he politely explained that he could not announce new products to us, we would not relent and we did come away with a few not-so-vague hints about projects underway. Namely, a new Pikmin title for Wii, a sequel to Mario Galaxy and a DS sequel to New Super Mario Bros.

"There isn't anything that we can announce right now, but I'm sure we'll probably do something with it," Miyamoto said of a Wii Pikmin sequel. "The Pikmin team is, of course, still there and maybe we'll have something to talk about before too long." We like the sound of that.

In regard to a new New Super Mario Bros. for DS, Miyamoto tried to throw us off guard with trickery about not being able to announce unfinished projects. "That team is also working hard," he said. "The thing that's difficult is that, as you know, the way we handle our announcement is we work on product and once the product is at a state where we feel it's ready to show to people, then that's when we're willing to talk about it. Which is why it's difficult for me to talk about different projects in interviews. I have a lot of different teams and those teams are all at different points in their experiments or development, so it's typically once they've finalized something that we're able to talk about it. But for me to go into too much detail would be a little bit irresponsible in an interview. All that I can say is that that team is also working."

When we pressed him for more, Miyamoto added, "Maybe the best thing for you to understand is that all of the leaders of those teams -- of the Mario team, of the Zelda team and of the Pikmin team -- all sit within 150 feet of my desk. The Galaxy team is the only one that's farther away -- they're in Tokyo. But I do have video conferencing with them."

We stunned him with a hard-hitting follow-up: 'We don't really have a question. We just want you to make another Galaxy game.' To this, Miyamoto replied, "Leave it to me."
Fonte

Um novo Super Mario Galaxy? Um novo Pikmin? Um novo New Super Marios Bros. (DS)?
A ver vamos Icon_smile
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16-07-2008, 15:06
Post: #2
RE: Miyamoto revela à imprensa...
Muito fixe, agora podiam mostrar imagens ou traillers.
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16-07-2008, 17:02 (Modificado pela última vez: 16-07-2008 17:04 por Kai.)
Post: #3
RE: Miyamoto revela à imprensa...
Miyamoto a falar de "Wii Storage", não sei bem como traduzir a palavra storare, sei o que é, mas não sei que palavra usar, se armazenamento, se um disco rígido (ok, não é bem isto, mas é alusivo a isto).

Citação:“There isn’t anything that we can announce today, but we have been thinking along a variety of different lines regarding this matter for some time now,” Shigeru Miyamoto told IGN. “So my hope is that sometime in the not too distant future we will be able to discuss some concrete solutions.”
Fonte

E sobre Kid Ikarus...

Citação:In the months leading up to the Electronic Entertainment Expo 2008, sources told IGN that a Wii remake of Kid Icarus was underway and destined to be unveiled at the event. Unfortunately, a day prior to the show, we learned that said project would not be on display after all. So when we met up with Nintendo mastermind Shigeru Miyamoto, we had Kid Icarus on the mind. Our first question was, simply, where is Kid Icarus for Wii?

Miyamoto smiled. "Yeah, I'm not the producer of any Kid Icarus titles," he said coyly. "There are some people who have some different ideas, but since I'm not the producer I can't comment on anything."

When pressed onward, asking him to confirm that Kid Icarus was in development even if he isn't producing it. Miyamoto laughed and reiterated his answer. "I'm not the producer of any Kid Icarus game, so I really can't say anything. Sorry."
Fonte

O Miyamoto diz que não pode revelar nada pois não sabe porque não está a fazer o jogo.
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16-07-2008, 21:18
Post: #4
RE: Miyamoto revela à imprensa...
Vai sair um novo Mario e Zelda.
Em outras chocantes notícias, o sol nasceu esta manhã e sexo é óptimo.
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16-07-2008, 21:21
Post: #5
RE: Miyamoto revela à imprensa...
Que piadinhas desnecessárias.
Apesar de parecer óbvio que um novo Mario e Zelda será lançado, não deves saber qual a diferença de pensar que irá ser lançado e anunciarem que irá ser anunciado.
Esse post ficou-te mal.
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16-07-2008, 21:40
Post: #6
RE: Miyamoto revela à imprensa...
Bem o Miyamoto falou demais. Ainda bem para nós! Icon_biggrin

Tirem o Champanhe do gelo e vamos celebrar a vinda quase certa de uma sequela por mim muito aguardada, PIKMIN 3!

[Imagem: DrunkenKoopa.png] [Imagem: DrunkenKoopa.png]
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16-07-2008, 22:42 (Modificado pela última vez: 16-07-2008 22:44 por Pwnite.)
Post: #7
RE: Miyamoto revela à imprensa...
Anoni Mus Escreveu:Que piadinhas desnecessárias.
Apesar de parecer óbvio que um novo Mario e Zelda será lançado, não deves saber qual a diferença de pensar que irá ser lançado e anunciarem que irá ser anunciado.
Esse post ficou-te mal.
Já todos sabemos que irá ser lançado um Mario e Zelda novo. Podem até ser spin-offs mas já nem é preciso anunciar.

Não tenho nada contra o lançamento de jogos nestes bons franchises mas francamente, é mais que óbvio.
Mais vale esperarem até terem alguma informação sobre o jogo em si.
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16-07-2008, 23:06 (Modificado pela última vez: 16-07-2008 23:06 por Anoni Mus.)
Post: #8
RE: Miyamoto revela à imprensa...
Mas por exemplo não sabíamos se seria Zelda para wii ou DS, não sabiamos que iria sair um Pikmin, não sabiamos se o Mario novo seria sequela do Galaxy ou outro novo, não faziamos ideia que iria ser desenvolvido um novo mario bros.
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16-07-2008, 23:22
Post: #9
RE: Miyamoto revela à imprensa...
Sim tens razão mas já é rotina haver pelo menos 2 Zeldas nas consolas Nintendo. A única coisa que realmente supreende é se o novo Mario for mesmo lançado na Wii (SM128 não foi para GC).
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17-07-2008, 08:36
Post: #10
RE: Miyamoto revela à imprensa...
Citação:At tonight's E3 2008 Nintendo Developer Roundtable, Shigeru Miyamoto quickly and casually confirmed that a new Pikmin title is under development. His words? "We're making Pikmin." The long version of that answer, when asked if the team was planning on revisiting that particular franchise was far more verbose.

"We continue investigating all types of games," Miyamoto responded. "When it's time to announce such a title, I'll announce it." Then he did. "We're making Pikmin."

Again, that's "We're making Pikmin."
Fonte

Oficial, Pikmin está em desenvolvimento.
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17-07-2008, 20:45 (Modificado pela última vez: 17-07-2008 20:54 por Kai.)
Post: #11
RE: Miyamoto revela à imprensa...
Citação:1UP: With your new focus on user-friendly controls and playability, will this approach play into, for example, future iterations of Mario and Zelda? Will this affect game design in any way?

SM: Frankly, some of the so-called “franchise games” are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.

Today was a good day. We got to sit down with Nintendo’s Shigeru Miyamoto, the “general manager of entertainment analysis and the development division” (that’s what it says on his business card, but we all know what he does) as well as Katsuya Eguchi, manager and producer of Nintendo’s software development group No. 2, but better known as the director of Animal Crossing: City Folk, for a quick chat about peripherals, microphones, Animal Crossing, and Wii Music, which is much better than you think it is. In fact, after the interview — in a hands-on demo of Wii Music with Nintendo product marketing manager Bill Trinen — we saw the future of music gaming. And it’s not Rock Band.

1UP: Tell us a little bit about Animal Crossing: City Folk. You’ve got the three-dimensional WiiSpeak microphone, which picks up sound from anyone in the room. How does this affect the actual game?

Katsuya Eguchi: The Animal Crossing series has always had a big emphasis on the communication theme — you know, communication between players. In the GameCube version, of course, we had keyboard functionality to support that sort of communication, but now with WiiSpeak, we really get that strong communication element between players using voice — the most natural form of communication.

1UP: Nintendo’s never been shy about introducing new peripherals when you feel it’s necessary or when it adds new elements and gameplay dynamics. Do you have an eye on how you’ll use it in future games and applications, beyond how you’re using it with Animal Crossing?

KE: Well, we’ve developed WiiSpeak with Animal Crossing in mind, and that’ll be a large element of the game — but we’re also planning other software to support the WiiSpeak peripheral.

1UP: Since the Nintendo DS has a built-in microphone, is there a possibility of Wii-to-DS communication with WiiSpeak?

Shigeru Miyamoto: The DS microphone can obviously be used for communication among DS users, but the functionality and technology in WiiSpeak and the DS microphone are very different. Of course, we’re looking into that, but it’s a unique situation.

1UP: So, can you talk a bit about Wii Music? A couple of years ago at E3, you did a demonstration as a conductor and showed off the potential of something like Wii Music — and of music-rhythm games in general. But in your demonstration of Wii Music, it looked more like something of a pure jam, with little to no timed button presses with onscreen prompts. So, how is Wii Music an actual game?

SM: This description could potentially get really long, but in most of the music games we’ve seen up until now, there are fixed notes, and you have to hit those notes with fixed timing. But the approach that we’ve taken with Wii Music is something closer to playing real instruments. But enjoying the act of performing music by yourself isn’t enough; you can get bored of just pretending to play an instrument. But when you start adding other elements, such as being able to change an arrangement, being able to change an instrument, being able to ad lib — all the combinations of those elements make for a limitless number of possibilities in musical creativity. So we think Wii Music is, in essence, a very “different” type of product that will feature an incredible amount of replayability.

1UP: So, instead of a scripted, specific type of experience — like with Rock Band, in which you complete a very specific series of button presses to “pass” a stage — with Wii Music, you freestyle and jam and feel more like a real musician?

SM: Well, since Wii Music always allows the user to play the correct notes, that frees up the developers to make a game that focuses on a “freestyle” sort of play; if you’re an amateur musician, the fear of playing incorrectly is gone. Among the 50 songs in Wii Music ?- which are established classics — the variety of arrangements that you can create is limitless, and that’s very exciting. So, two people could play the very same song, but the results could be completely different. Personally, I think that’s a really interesting part of Wii Music.

1UP: So, when’s Wii Music targeted to come out?

SM: We’re planning a worldwide launch for this year’s holiday season.

1UP: Are you planning a big unveil event — an orchestral presentation using Wii Music, for example — maybe at the Budokan arena in Tokyo or something?

SM: [Laughs] The Budokan is so cool! We’ve played once, actually, at the Kodak Theater in Hollywood already.

1UP: So, was Wii Motion Plus designed so that you could have more accuracy in a game like Wii Music, or is it purely for games like Wii Sports Resort?/p>

SM: In Wii Music, the main elements are playing with four players and using the Wii Remote to simulate musical-instrument motions that don’t require the extra precision allowed by Wii Motion Plus, so the game doesn’t actually use Wii Motion Plus.

1UP: So, for the moment, Wii Motion Plus will be offered as an attachment, in addition to shipping with Wii Sports Resort. Will you eventually integrate it into the existing Wii-mote so that it’s a single unit?

SM: I think that the combination of Wii Motion Plus technology and the Wii Remote will eventually become standard, but how that’s handled in future iterations of the Wii Remote is undecided at this point — but, technologically, it’s possible.

1UP: So, will people who don’t have Wii Motion Plus be able to play Wii Sports Resort?

SM: No, Wii Motion Plus is required to play Wii Sports Resort.

1UP: OK, but that won’t be an issue — much — since it ships with the game.

SM: Yes, the game comes with Wii Motion Plus, and the peripheral will also be sold separately.

1UP: What are your future plans for the Wii Balance Board?

SM: Well, with Wii Music, we’re using the Balance Board in the drum mode, and that drum mode is unplayable without the Wii Balance Board. With the momentum that we’re getting with the Balance Board — with over 2 million sold in Japan, and other areas around the world catching up with those figures — we definitely see a lot of possibilities.

1UP: One thing I was wondering — and this is more of a business question — is that you’ve had a lot of nongamers entering the mix via Wii Sports, so how are you going to keep those people gaming? Will you continue to lure in those who bought Wii Sports by offering new types of games designed for them, like Wii Fit and Wii Music?

SM: Well, there are gamers who were once nongamers who became gamers, and there are gamers who’ve been playing for as long as they can remember — but at Nintendo, we approach our game development with the priority on making enjoyable software. So, if somebody started with Wii Sports and then continues to game, that’s fine, but we don’t want to distinguish so much between “gamers” and “nongamers.”

1UP: With the popularity of the Virtual Console and WiiWare, Wii owners are rapidly running out of storage space on their consoles — if they haven’t run out already. Do you have a solution in mind?

SM: We’re looking into a number of technologies to deal with the issue, and although we don’t have anything we can say about it now, we could potentially announce something in the near future.

1UP: With your new focus on user-friendly controls and playability, will this approach play into, for example, future iterations of Mario and Zelda? Will this affect game design in any way?

SM: Frankly, some of the so-called “franchise games” are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.
Fonte

Desculpem, não sublinhei nada pois pelo menos para mim nada tem grande importância, o que mais me chamou a atenção foi a possível comunicação entre o microfone da DS e o Wii Speak, mas mesmo assim...
Aquilo do Zelda acessível a jogadores não hardcore também chamou a atenção, mas acho que não a merece...

-------------------------------------------
Olhem só a bitch:


Grande vaca, ainda tem a lata de dizer que os jogos para os harcore gamers são o GTA e o Animal Crossing Wii! Olhem a cara dela lá para o fim, ela com a boca aberta XD.
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18-07-2008, 11:25
Post: #12
RE: Nintendo revela à imprensa...
A Nintendo diverte-se a lançar periféricos -_-.

Eles que trabalhem em jogos a sério, se quiserem que usem uma divisão de brinquedos para o resto.
Mas mesmo trabalhando em jogos como Zelda, Miyamoto já dá a entender que vai ser bastante simples (e provavelmente fácil).

Eles querem agradar ao casual gamer. Muito bem, I'm out.
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18-07-2008, 11:41 (Modificado pela última vez: 18-07-2008 11:42 por DrunkenKoopa.)
Post: #13
RE: Nintendo revela à imprensa...
Realmente... Zelda sempre foi um jogo relativamente fácil e, se o Shigeru agora vai pegar nessa série com o objectivo de agradar ao jogador casual, bem, vai-se tornar mais simples que o jogo do galo.

Começo a achar que a balança da Nintendo está a pesar mais para o lado do casual gamer e isso não me agrada nem um bocadinho.

[Imagem: DrunkenKoopa.png] [Imagem: DrunkenKoopa.png]
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18-07-2008, 15:14
Post: #14
RE: Nintendo revela à imprensa...
??? Zelda jogo fácil? O Tp e PH foram mais fáceis, mas já jogaste o Link to the past? Majoras Mask ou Ocarine Of Time?

Não gosto nada do que a Nintendo está a fazer agora, sinto que estão a abandonar aqueles que mais preferem jogos (os tais hardcore gamers)
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19-07-2008, 15:34 (Modificado pela última vez: 19-07-2008 15:34 por Kai.)
Post: #15
RE: Nintendo revela à imprensa...
Citação:Another snippet from the MSNBC Miyamoto interview we posted earlier…

MSNBC: Following on that, it was a risk to come out with a console that deliberately didn’t court hardcore gamers, and with such a different control scheme — particularly after the GameCube (which enjoyed only moderate success). At what point did you know that the risk had paid off?

Miyamoto: The first that I’d want to clarify is that the concept that Wii intentionally does not cater to core gamers is probably a misconception, and perhaps one that’s almost a PR tactic used by some of the other companies to paint us as a company that’s not targeting core gamers. But in fact, while we may not be focusing on the high-end graphics and technology that core gamers would typically be drawn to, the types of games we create, and continue to create, are certainly games that people who play games would certainly want to continue playing.

I think that there’s probably one other element to it, and that’s that our view of how we use E3 has changed. For a very long time, E3 was an event where — and certainly Nintendo included — catered specifically to the core gamer. Now we look at more … an opportunity for us to introduce new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now.

So while attending an E3 event like this, they might be given the impression that Nintendo is no longer focusing on the games that appeal to the core gamer, in fact we’re still working on many of those titles, but it’s just not the type of event where we’ll be showcasing that anymore.
Fonte

Basicamente o Miyamoto diz que a Nintendo na E3 não apresentou jogos para hardcore gamers pois queria expandir o seu público através dos jogos casuais, a imprensa que lá está serve para isso, no entanto, diz que estão a trabalhar em muitos jogos que apelem ao público hardcore, mas que não os mostram na E3.
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19-07-2008, 17:35
Post: #16
RE: Nintendo revela à imprensa...
A Nintendo parece preferir o Tokyo Game Show para apresentar mais jogos.
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22-07-2008, 08:09 (Modificado pela última vez: 22-07-2008 08:28 por Kai.)
Post: #17
RE: Nintendo revela à imprensa...
Entrevista em video a Miyamoto

Entrevista a Iwata
Citação:It's not so often that Nintendo makes its leader Satoru Iwata, who's been president of the company since 2002, available for interviews, so it was with much enthusiasm that we happily accepted Nintendo's offer to meet with the man during E3.

Although our time was limited, and half that time was devoted to translation, we did manage to get some interesting comments on the new Wii MotionPlus, continued supply issues for the Wii, Nintendo's approach to character IPs, and Mr. Iwata's own concerns about online safety and his admission that Nintendo's system using friend codes is by no means perfect.

Here's the Q&A:

GameDaily BIZ: Considering their similarity to Nintendo's Miis, what is your reaction to Xbox Live Avatars?

Considering how profitable Nintendo is, you'd think he'd have a huge grin on his face.

Satoru Iwata: Let me refrain from making any comments on that. I'm more interested in how the industry watchers or people in this industry have felt about that.

BIZ: Nintendo for a long while struggled with supply and demand for Wii. How has that situation changed today?

Iwata: In the spring of this year, we announced that starting from this summer (2008) we would have a monthly maximum production capacity for Wii of 2.4 million, and we are working with that schedule right now. We are [continuing] to increase the maximum production capability... However, the expansion of the market for potential customers, the number of people who are waiting to purchase Wii, is beyond our expectations right now. So for the time being, I really do not think that the imbalance for supply and demand can be solved immediately. For example, when we look back at the whole history of video games, in the past it was unthinkable that other than during the November – December time period we would have 700,000 monthly unit sales in U.S. alone.

"[The Wii MotionPlus] design was first conceived only after the initial Wii Remote design had been completed."

BIZ: Regarding the new Wii MotionPlus attachment for the remote, where did the idea come from and how long has it been in the works?

Iwata: The idea [for Wii MotionPlus] is something we've been contemplating for quite a long time. My understanding about the timing, the reason we are announcing this kind of attachment right now, is because we have come to the stage where we can purchase a significant amount of the gyroscope technology at a reasonable price point, and the stability of this kind of technology itself has been confirmed, so that's why we're making this announcement today.

BIZ: Is this kind of functionality what Nintendo really wanted to launch the Wii with from the get go, and now you're finally realizing that complete design?

Iwata: As a matter of fact, this kind of design was first conceived only after the initial Wii Remote design had been completed. And of course, as Wii Sports has already proved in the marketplace, the Wii Remote itself is pretty interesting [to consumers]. But as we came up with a great idea like Wii Sports, every other software producer and creator started to think about something more. That's the reason why internally they started to demand that some more technology be brought to the Wii Remote.

BIZ: Will adding Wii MotionPlus to the Wii Remote drain battery life faster?

Iwata: I cannot say it won't consume any additional energy from the Wii Remote; however, it's not going to be significant.

"I don't think the current [online] system we have with friend codes is perfect."

BIZ: When will we see new character IPs, not just Miis and IP like Wii Fit but actual new characters that can rival Mario?

Iwata: Whenever I receive that kind of question, I always respond, "Why don't you think our Mii or our intention behind making the Mii is something like our endeavor to come up with a new character?" Let me tell you, new characters is actually the result... in other words, we are not trying to create some new character. More specifically, what we are always trying to do is create some new [kind of] play and new entertainment. As a result, if that new play is appreciated by the consumers, the main characters are going to become the new characters. For example, when Mr. Miyamoto was making the Super Mario character, he was not intending to make the so called Mario character itself, but he just wanted to make some interesting gameplay, and for that interesting gameplay he needed to create some middle-aged guy with overalls and a mustache.

[PR rep: Time for just one more.]

BIZ: For a console like the Wii, which reaches the mass market, friend codes don't seem like they're very friendly for mass market consumers. It's like entering a string of credit card numbers. How will Nintendo's approach to online be changing?

Iwata: First of all, I don't think the current system we have with friend codes is perfect. However, if it's an online world where you can get access to anybody without any restrictions, I as a father do not feel like allowing my daughter be engaged in that kind of world. So for Nintendo, especially in terms of the people who have never experienced online video games before, we think that it's still very important to create a world where we can assure that there will be no harassment for these online beginners, and we really want to assure the security and safety for them to do that. So we will be studying this on an ongoing basis in order to improve Nintendo's own circumstances where people can freely and safely enjoy the communications through the net.

BIZ: Thank you very much.
Fonte
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14-08-2009, 20:06 (Modificado pela última vez: 14-08-2009 20:07 por cartecredit1212.)
Post: #18
RE: Nintendo revela à imprensa...
A well researched thread.. what i feel...
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